Inside the Fallout Universe, Gaming’s Most Astonishing Small Screen Triumph
The post-apocalyptic TV show is back to its platform, and it's fair to say that viewers were delightfully shocked by the caliber of its debut season. By depicting the atomic-age, post-apocalyptic United States through the eyes of three separate characters, it managed to capture different facets of the gamer's journey.
We followed vault-dweller Lucy, attempting to do the right thing and learning that the barren landscape made that incredibly hard; Max, the Brotherhood of Steel new recruit, who begins to question his faction's leadership and causes significant chaos in powered exoskeleton; and the Ghoul, a standout performance who has long since lost any sense of morality out in the radioactive wilderness.
Setting the Stage for the Second Season
The show's first season ending unveiled key information about those responsible for the atomic conflict that condemned a society in bomb-proof bunkers for hundreds of years. It also raised several enigmas unanswered for the upcoming chapter – and, on this occasion, hopes are considerably elevated.
“We'd gladly accept ‘pretty good’ – let’s get that on a poster,” says Jonah Nolan.
“Starting the first season, people were like, ‘Just get it right’,” comments the game director. “We are ecstatic with the response to the show, so now people are arriving with more eagerness and different expectations.”
A New Vegas Vibe for the Next Installment
The new season is taking place in the neon-lit city, the setting of the 2010’s game Fallout: New Vegas, which is frequently celebrated for having the sharpest dialogue and cast in the series, even if it was technically flawed at launch.
“It embodies a sun-baked feel, a Southwestern essence, that’s so essential to that game,” says the co-creator. “That dusty, blasted-out Route 66 aesthetic of the game is so much rewarding to bring into the show.”
In the show's timeline, a long time has elapsed since the story of the New Vegas game by the time the characters arrive there. Yet, the creators hint that it does reference the player’s journey.
The Importance of Physical Sets
The Fallout TV series is notable for its physical authenticity – its makers insisted on authentic items and environments were constructed, echoing the makeshift nature of the outposts in the games.
“Being a genre enthusiast, so many shows I watch, I’m aware that they’re all standing in front of a digital backdrop,” observes another of the showrunners. “The key objective of an translation, particularly of a video game, is to appear as if it’s real.”
Actually, pretty much everything you see on-screen is real, even the legendarily scary irradiated monsters known as Deathclaws. In the show, they are brought to life with animatronics, and were apparently rather intimidating up close.
Made by Fans, for Fans
The Fallout series succeeds because it is developed by skilled directors who are also passionate gamers, with the help of the game developers behind the video games. This shared passion for the universe is apparent in the finished show.
The second season is debuting on a weekly basis rather than as a binge-able batch, marking a change from the initial release. This approach will allow for a new audience reaction, a dynamic the showrunners themselves are looking forward to observe.
“It has more depth, it’s larger in scale, it’s wittier, it has a lot of surprises,” teases Howard. “I can't wait to seeing what people think.”